Just start a game as normal, with the Grigori civ (leader Cassiel), an Erebus map, Normal speed, and any difficulty (maybe one weaker than you normally play). Remember DON’T PANIC (hug towel as necessary). First of all, after downloading the mod and opening up the game, you are presented with a rather scary-looking guy wreathed in fire. For those of you who really don’t want to read this whole thing, skip to the end – there’s an outline of some of the added stuff in FFH. I assume that all players have at least a cursory experience with the original Civ, and can muddle around some on their own. To help those new to the mod, here is a small tutorial of sorts – although this is far from all-inclusive, and more than a little vague. Nearly every part of the original Civilization has been changed in some way. 3 New Player's Guide An Introduction to the Mod, written by orangelex44 for FfH 2 (patch k) New to Fall From Heaven? START HERE: FFH is an extremely complex mod. Otherwise just be certain to follow the colored links whenever a question arises. If you are new to Fall from Heaven, it may be advisable to start reading with Appendix A. But once learned our hope is that there is a game deep enough for players to enjoy for months or years. Overall this means that FfH has a higher learning curve than most games, all of these options come at a cost. Instead we craft each option individually and try to balance overall rather than on the specific option being created. Although easy to design and balance patterns are generally uncreative. As such there are really 7 versions of each civilization, that civilization with each religion. A player's state religion should have a dramatic effect on his civilization. We understood that not all players would like all civs, but each would find some that appealed to their play style and players in for a new experience could try something that played differently than they were used to. Much more than just a different Unique Unit and Unique Building we want the player to have to adapt to different strategies and play styles to play each civ. Each civilization should be fundamentally different than any other. That's actually a pretty amazing feat, what other game can you beat a dozen times before it starts to feel the same? We pursued our replayability goal by making a few key decisions: 1. I am a huge fan of the Civilization series but after playing a dozen or so games they began to feel the same. Kael's Notes: The goal of this mod is to provide a turn based strategy game with a focus on replayability. Although the mod isn't a direct translation of any of the following, inspiration comes from: Celtic and Norse mythology, Judeo-Christian mysticism and the works of Edgar Allan Poe and H.P. This is a world where the themes of corruption and redemption are repeated and all the characters, including the gods themselves, are imperfect. Table of Contents Introduction 3 New Player's Guide 4 Civilizations 8 Amurites Balseraphs Bannor Calabim Clan of Embers Doviello Elohim Grigori Hippus Illians Infernal Khazad Kuriotates Lanun Ljosalfar Luchuirp Malakim Mercurians Sheaim Sidar Svartalfar Minor Leaders Barbarian Religions Ashen Veil Octopus Overlords Council of Esus Fellowship of Leaves Runes of Kilmorph Empyrean The Order Units Heroes Equipment Buildable Unbuildable 8 11 14 16 19 23 26 28 31 33 36 39 43 46 49 52 56 59 62 65 68 71 76 79 79 82 85 88 91 94 97 100 101 111 113 129 Buildings World Wonders National Wonders Palaces Buildable Unbuildable Magic Rituals World Spells Spells Special Commands Promotions Effects Spell Spheres Standard Landscape Unique Features Lairs Resources Improvements Terrain & Features 140 144 146 149 155 157 157 159 161 166 173 174 184 185 192 192 194 195 199 200 Traits 202 Civics 205 Government Cultural Values Labor Economy Membership 205 205 206 207 207 Technologies 208 Appendix A 216 Game Concepts New Game Options Unit Categories Specialists Lightbulbing Order Appendix B Somnium FfH II Team Members: Derek “Kael” Paxton Michael “AlazkanAssassin” Hall “Chalid” Jon “Corlindale” Duus Phillipe “C.Roland” Côté-Léger Eli “Loki” Markham Randy “Niki's-Knight” Miller Martin “Ploerperpengel” Zutz Stephan “seZereth” Weiß Ben “Talchas” Segall Ilia “White Rabbit” Draznin William “Wilboman” Nordan Tom “Woodelf” Snyder Dave “Hexagonian” Sobotka Stéphane "Sto" Nadry 2 140 216 225 226 226 227 229 229 Introduction What is Fall from Heaven? Based on a long running Dungeons and Dragons campaign, Fall from Heaven is set in the dark fantasy world of Erebus.
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